AI Insights · Timothy · October 2025
Top Interactive Story Games in Latin America, Q3 2025
Discover the performance of the top interactive story games in Latin America during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the performance of interactive story games on a unified platform in Latin America showed varied trends across different metrics. According to data from Sensor Tower, these games attracted significant user interest and revenue.
Love and Deepspace from INFOLD PTE. LTD. saw weekly revenue fluctuations, starting at around $105.6K and dipping to $32.7K by early August, before rebounding to end the quarter at $62.8K. Weekly downloads peaked mid-quarter at 34K and maintained a steady range, while active users increased from 128K to a high of 151.6K before settling at 132.1K.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced a gradual decline in revenue, starting at $12.5K and ending at $7.3K. Downloads showed a high of 32.7K at the start, declining to 17.1K by the end of the quarter. Active users followed a similar downward trend, from 93.9K to 64.5K.
Time Princess: Dreamtopia from IGG SINGAPORE PTE. LTD. maintained relatively stable revenue around $7.8K at the start, decreasing to $4.5K by quarter’s end. Downloads peaked early at 6.4K, declining steadily to 2.3K, while active users remained consistent around the mid-40K range.
MeChat - Interactive Stories by PlayMe Studio showed stable revenue, hovering around $4K. Downloads began at 35.4K, dropping sharply to 13.6K by quarter's end. Active users saw a decrease from 113.5K to 61.7K over the period.
Finally, My Candy Love - Otome game from Beemoov displayed a slight revenue drop from $4.6K to $4.1K, with downloads fluctuating between 6.9K and 4.8K. Active users showed resilience, peaking at 71.3K mid-quarter and ending at 64.1K.
For more detailed insights into these trends, you can explore further data from Sensor Tower.